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Impact Factor
This article is part of the Research Topic Interventions for aging brains and minds

Original Research ARTICLE

Front. Aging Neurosci., 11 November 2010 | http://dx.doi.org/10.3389/fnagi.2010.00145

Training cognitive control in older adults with the space fortress game: the role of training instructions and basic motor ability

  • 1 Cognitive Neuroscience Division, Taub Institute, Columbia University, New York, NY, USA
  • 2 Industrial Engineering and Management, Technion - Israel Institute of Technology, Haifa, Israel
  • 3 Department of Neurology, Albert Einstein College of Medicine, New York, NY, USA

This study examined if and how cognitively healthy older adults can learn to play a complex computer-based action game called the Space Fortress (SF) as a function of training instructions [Standard vs. Emphasis Change (EC); e.g., Gopher et al., 1989] and basic motor ability. A total of 35 cognitively healthy older adults completed a 3-month SF training program with three SF sessions weekly. Twelve 3-min games were played during each session. Basic motor ability was assessed with an aiming task, which required rapidly rotating a spaceship to shoot targets. Older adults showed improved performance on the SF task over time, but did not perform at the same level as younger adults. Unlike studies of younger adults, overall SF performance in older adults was greater following standard instructions than following EC instructions. However, this advantage was primarily due to collecting more bonus points and not – the primary goal of the game – shooting and destroying the fortress, which in contrast benefited from EC instructions. Basic motor ability was low and influenced many different aspects of SF game learning, often interacted with learning rate, and influenced overall SF performance. These findings show that older adults can be trained to deal with the complexity of the SF task but that overall SF performance, and the ability to capitalize on EC instructions, differs when a basic ability such as motor control is low. Hence, the development of this training program as a cognitive intervention that can potentially compensate for age-related cognitive decline should consider that basic motor ability can interact with the efficiency of training instructions that promote the use of cognitive control (e.g., EC instructions) – and the confluence between such basic abilities and higher-level cognitive control abilities should be further examined.

Keywords: cognitive training, Space Fortress game, emphasis change, motor control, cognitive interventions, cognitive aging

Citation: Blumen HM, Gopher D, Steinerman JR and Stern Y (2010) Training cognitive control in older adults with the space fortress game: the role of training instructions and basic motor ability. Front. Ag. Neurosci. 2:145. doi:10.3389/fnagi.2010.00145

Received: 25 March 2010; Accepted: 30 September 2010;
Published online: 11 November 2010.

Edited by:

Arthur F. Kramer, University of Illinois at Urbana-Champaign, USA

Reviewed by:

David Strayer, University of Utah, USA
Louis Bherer, Institut Universitaire de Gériatrie de Montréal, Canada
Walter Richard Boot, Florida State University, USA

Copyright: © 2010 Blumen, Gopher, Steinerman and Stern. This is an open-access article subject to an exclusive license agreement between the authors and the Frontiers Research Foundation, which permits unrestricted use, distribution, and reproduction in any medium, provided the original authors and source are credited.

*Correspondence: Yaakov Stern, Columbia University, P&S Box 16, 630 W. 168th Street, New York, NY 10032, USA. e-mail: ys11@columbia.edu