Original Research ARTICLE
Video Games Exposure and Sexism in a Representative Sample of Adolescents
- 1Iowa State University, USA
- 2Univ Grenoble Alpes, France
- 3Université Savoie Mont Blanc, France
Research has indicated that many video games are saturated with stereotypes of women and that these contents may cultivate sexism. The purpose of this study was to assess the relationship between video game exposure and sexism for the first time in a large and representative sample. Our aim was also to measure the strength of this association when two other significant and well-studied sources of sexism, television exposure and religiosity, were also included in a multivariate model. A representative sample of 13520 French youth aged 11–19 years completed a survey measuring weekly video game and television exposure, religiosity, and sexist attitudes toward women. Controlling for gender and socioeconomic level, results showed that video game exposure and religiosity were both related to sexism. Implications of these results for future research on sexism in video games are discussed.
Keywords: Sexism, Television, Religiosity, Videogames, Culture Media
Citation: Bègue L, Sarda E, Gentile DA, Bry C and Roche S
Received: 28 Nov 2016;
Accepted: 13 Mar 2017.
Edited by:Christopher R. Matthews, University of Brighton, United Kingdom
Reviewed by:Alex Channon, University of Brighton, United Kingdom
Nicolas Delorme, University of Bordeaux, France
Copyright: © 2017 Bègue, Sarda, Gentile, Bry and Roche. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Prof. Laurent Bègue, Univ Grenoble Alpes, Grenoble, France, email@example.com